Project Sagan was a personal excise in art direction and UI, focusing more on the visual layout and thematics than usability. I wanted to create something that felt worn but elegant, full of character and not so focused on the modern layouts seen in many games today. It was inspired by blueprints and schematics with a little flash of cassette futurism.
I created every asset, composotion, icon and have full control over how things should look and feel.